Difference between revisions of "Grand Theft Auto V Enhanced"
Jump to navigation
Jump to search
| Line 14: | Line 14: | ||
== Quirks == | == Quirks == | ||
== Problems/Workarounds == | == Problems/Workarounds == | ||
| + | === Needs ''__attribute__((hybrid_patchable))'' d3d12 functions === | ||
| + | The game hooks dxgi vtable functions and tries to patch them. Needs vkd3d-proton changes. Which makes it not work in arm64ec Wine. | ||
| + | |||
| + | Fully emulating Wine can work around the problem. | ||
| + | |||
== Testing Results == | == Testing Results == | ||
Latest revision as of 22:11, 18 May 2026
Grand Theft Auto V Enhanced

| Storefronts | ||
| Operating Systems | Windows | |
| Architecture | x86-64 | |
| Compatibility | Unplayable | |
| Type | Game | |
| Render API | Direct3D 12 | |
| Tested OS | 🟥 x86 WINE-Proton |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Needs __attribute__((hybrid_patchable)) d3d12 functions
The game hooks dxgi vtable functions and tries to patch them. Needs vkd3d-proton changes. Which makes it not work in arm64ec Wine.
Fully emulating Wine can work around the problem.
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2603-93-gd2794e5 | x86-64 | AmpereOne-A192-32x | Radeon RX 9070 | Crashes before the launcher | Sonicadvance1 | |