Difference between revisions of "The Last of Us™ Part I"
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Dantheman825 (talk | contribs) m (add a space between Direct3D and 12) |
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|os = Windows | |os = Windows | ||
|arch = x86-64 | |arch = x86-64 | ||
− | |cpufeats = AVX | + | |cpufeats = AVX, FMA3 |
|compat = Unplayable | |compat = Unplayable | ||
|apptype = Game | |apptype = Game |
Revision as of 11:33, 20 June 2024
The Last of Us™ Part I
Storefronts | ||
Operating Systems | Windows | |
Architecture | x86-64 | |
CPU Features Used | AVX, FMA3 | |
Compatibility | Unplayable | |
Type | Game | |
Render API | Direct3D 12 |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Needs AVX to run
- FEX doesn't support AVX yet
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
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Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |