Difference between revisions of "Ghost of Tsushima DIRECTOR'S CUT"
		
		
		
		
		
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				Dantheman825 (talk | contribs)  m (add a space between Direct3D and 12)  | 
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|compat          = Unplayable  | |compat          = Unplayable  | ||
|apptype         = Game  | |apptype         = Game  | ||
| − | |renderapi       =   | + | |renderapi       = Direct3D 12  | 
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Revision as of 23:17, 21 May 2024
Ghost of Tsushima DIRECTOR'S CUT

| Storefronts | ||
| Operating Systems | Windows | |
| Architecture | x86-64 | |
| CPU Features Used | AVX | |
| Compatibility | Unplayable | |
| Type | Game | |
| Render API | Direct3D 12 | 
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Needs AVX to run
- FEX doesn't support AVX yet
 
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |