Difference between revisions of "Death Stranding"
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Dantheman825 (talk | contribs) (updating test entry with experimental templates (adds CPU and GPU columns)) |
Dantheman825 (talk | contribs) m (change Direct3D to Direct3D 12) |
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|compat = Unplayable | |compat = Unplayable | ||
|apptype = Game | |apptype = Game | ||
− | |renderapi = Direct3D | + | |renderapi = Direct3D 12 |
}} | }} | ||
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<!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | <!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | ||
− | <!-- {{testing/entry|revision=|archtitle=|archhost=|result=|tester=}} --> | + | <!-- {{testing/entry|revision=|archtitle=|archhost=|SoC=|GPU=|result=|tester=}} --> |
− | {{ | + | {{testing/start}} |
− | {{ | + | {{testing/entry|revision=FEX-2211|archtitle=x86-64|archhost=AArch64|SoC=Snapdragon 888|GPU=Adreno 660|result=Needs AVX|tester=Sonicadvance1}} |
{{testing/end}} | {{testing/end}} |
Revision as of 23:34, 21 May 2024
Death Stranding
Storefronts | ||
Operating Systems | Windows | |
Engine | Decima | |
Architecture | x86-64 | |
CPU Features Used | AVX | |
Compatibility | Unplayable | |
Type | Game | |
Render API | Direct3D 12 |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Needs AVX to run
- FEX doesn't support AVX yet
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2211 | x86-64 | AArch64 | Snapdragon 888 | Adreno 660 | Needs AVX | Sonicadvance1 |