Difference between revisions of "DOOM Eternal"
		
		
		
		
		
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Dantheman825 (talk | contribs)  (updating test entry with experimental templates (adds CPU and GPU columns))  | 
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{{Infobox  | {{Infobox  | ||
|steamappid      = 782330  | |steamappid      = 782330  | ||
| − | |os              =   | + | |os              = Windows  | 
|engine          = IdTech  | |engine          = IdTech  | ||
|arch            = x86-64  | |arch            = x86-64  | ||
Revision as of 04:33, 6 August 2024
DOOM Eternal

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | IdTech | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Crashes | |
| Type | Game | 
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Turnip can't run DOOM Eternal
- Game has a Vulkan Vendor check and if it doesn't equal NVIDIA, Intel or AMD then it immediately exits.
 - Game checks Vulkan driver version and if it is too old of a driver or vulkan than it early exits
 - Game requires wideLines which Turnip doesn't support
 - Game requires 8-bit storage which Turnip doesn't support
 - Game requires shaderInt8 which Turnip also doesn't support
 
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester | 
| FEX-2207 | x86-64 | AArch64 | Snapdragon 888 | Adreno 660 | Crashes | Sonicadvance1 |