Difference between revisions of "Little Misfortune"
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|renderapi = OpenGL | |renderapi = OpenGL | ||
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== Steps to Run == | == Steps to Run == | ||
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'''No special instructions''' | '''No special instructions''' | ||
== Quirks == | == Quirks == | ||
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== Problems/Workarounds == | == Problems/Workarounds == | ||
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<!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | <!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | ||
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Latest revision as of 23:07, 10 May 2025
Little Misfortune

| Storefronts | ||
| Operating Systems | Windows, Linux | |
| Engine | Unity | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | In-Game | |
| Type | Game | |
| Render API | OpenGL |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |