Grand Theft Auto V Enhanced
Revision as of 22:11, 18 May 2026 by Sonicadvance1 (talk | contribs)
Grand Theft Auto V Enhanced

| Storefronts | ||
| Operating Systems | Windows | |
| Architecture | x86-64 | |
| Compatibility | Unplayable | |
| Type | Game | |
| Render API | Direct3D 12 | |
| Tested OS | 🟥 x86 WINE-Proton |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Needs __attribute__((hybrid_patchable)) d3d12 functions
The game hooks dxgi vtable functions and tries to patch them. Needs vkd3d-proton changes. Which makes it not work in arm64ec Wine.
Fully emulating Wine can work around the problem.
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2603-93-gd2794e5 | x86-64 | AmpereOne-A192-32x | Radeon RX 9070 | Crashes before the launcher | Sonicadvance1 | |