BioShock 2
Revision as of 23:28, 24 June 2026 by Sonicadvance1 (talk | contribs)
BioShock 2

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Unreal Engine 2.5 | |
| Architecture | x86-32 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D 9, Direct3D 10 | |
| Tested OS | 🟩 wow64 WINE-Proton |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Doesn't support 64 cores
The game crashes early if 64 cores are exposed to it. Use PROTON_CPU_TOPOLOGY to limit if necessary.
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2604-97-ga04b024 | x86-32 | AmpereOne-A192-32x | Radeon RX 9070 | Works fine | Sonicadvance1 | |