Difference between revisions of "The Last of Us™ Part I"
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Dantheman825 (talk | contribs) m (add a space between Direct3D and 12) |
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|os = Windows | |os = Windows | ||
|arch = x86-64 | |arch = x86-64 | ||
− | |cpufeats = AVX | + | |cpufeats = AVX, FMA3 |
− | |compat = | + | |compat = Playable |
|apptype = Game | |apptype = Game | ||
|renderapi = Direct3D 12 | |renderapi = Direct3D 12 | ||
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== Problems/Workarounds == | == Problems/Workarounds == | ||
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− | |||
− | |||
== Testing Results == | == Testing Results == | ||
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{{testing/start}} | {{testing/start}} | ||
+ | {{testing/entry|revision=FEX-2407|archtitle=x86-64|archhost=AArch64|SoC=NVIDIA Orin|GPU=Radeon Pro W7500|result=Works fine|tester=Sonicadvance1}} | ||
{{testing/end}} | {{testing/end}} |
Latest revision as of 01:30, 5 July 2024
The Last of Us™ Part I
Storefronts | ||
Operating Systems | Windows | |
Architecture | x86-64 | |
CPU Features Used | AVX, FMA3 | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D 12 |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2407 | x86-64 | AArch64 | NVIDIA Orin | Radeon Pro W7500 | Works fine | Sonicadvance1 |