Difference between revisions of "Team Fortress 2"
		
		
		
		
		
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 (Update categories to properly reflect all three of TF2's render APIs)  | 
				 (fixed incorrect category (my bad))  | 
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| Line 28: | Line 28: | ||
{{testing/end}}  | {{testing/end}}  | ||
[[Category:Vulkan Render API]]  | [[Category:Vulkan Render API]]  | ||
| − | [[Category:OpenGL Thunk   | + | [[Category:OpenGL Thunk Incapable]]  | 
Latest revision as of 02:42, 16 October 2024
Team Fortress 2

| Storefronts | ||
| Operating Systems | Linux | |
| Engine | Source | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Vulkan, OpenGL, Direct3D | |
| Supported Thunks | Vulkan, OpenGL | 
Steps to Run
No special instructions
Quirks
Game does not run with OpenGL thunks enabled
- Launching the game in Legacy OpenGL mode with GL thunks enabled will open a black screen and perpetually loads
 
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2404-77-g376936c | x86-64 | Snapdragon 8cx Gen 3 | Adreno 690 | CPU bottlenecked, but runs okay. Game can run with memcpy and vector TSO sub-options disabled for a minor performance boost | Dantheman825 | |