Difference between revisions of "Mirror's Edge"
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(Flickering is a radeon bug.) |
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** From there, you can set the resolution back up in the menu if you wish, just be sure to set it back low before closing or reedit the ini file before opening | ** From there, you can set the resolution back up in the menu if you wish, just be sure to set it back low before closing or reedit the ini file before opening | ||
=== Slow in-game === | === Slow in-game === | ||
− | This game utilizes x87 heavily, so the X87 Reduced Precision option should be enabled. | + | This game utilizes x87 heavily, so the X87 Reduced Precision option should be enabled. |
+ | |||
== Testing Results == | == Testing Results == | ||
Latest revision as of 01:01, 3 May 2025
Mirror's Edge

Storefronts | ||
Operating Systems | Windows | |
Engine | Unreal Engine 3 | |
Architecture | x86-32 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Launching the Game at 1920x1200 causes a GPU hang for Thinkpad X13s
- This can be sidestepped by going to ~/.local/share/Steam/steamapps/compatdata/17410/pfx/drive_c/users/steamuser/Documents/EA Games/Mirror's Edge/TdGame/Config/TdEngine.ini, and set ResX and ResY to a lower resolution (like 1280x800)
- From there, you can set the resolution back up in the menu if you wish, just be sure to set it back low before closing or reedit the ini file before opening
Slow in-game
This game utilizes x87 heavily, so the X87 Reduced Precision option should be enabled.
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | SoC | GPU | Result | Tester | |
FEX-2312 | x86-32 | Snapdragon 8cx Gen 3 | Adreno 690 | Performance rapidly plummets once ingame (framerates counted per minute) | Dantheman825 | |
FEX-2504-162-g9dbbd44 | x86-32 | Radxa Orion O6 | Radeon Pro W7500 | Works fine with quirks | Sonicadvance1 |