Difference between revisions of "Tales of Symphonia"
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|arch = x86-32 | |arch = x86-32 | ||
|cpufeats = Unknown | |cpufeats = Unknown | ||
− | |compat = | + | |compat = Playable |
|apptype = Game | |apptype = Game | ||
|renderapi = Direct3D | |renderapi = Direct3D | ||
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<!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | <!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | ||
− | <!-- {{testing/entry|revision=|archtitle | + | <!-- {{testing/entry|revision=|archtitle=|result=|tester=}} --> |
{{testing/start}} | {{testing/start}} | ||
− | {{testing/entry|revision=FEX-2211|archtitle=x86-32| | + | {{testing/entry|revision=FEX-2211|archtitle=x86-32|SoC=Snapdragon 888|GPU=Adreno 660|result=A bit slow but runs.|tester=Sonicadvance1}} |
{{testing/end}} | {{testing/end}} |
Latest revision as of 22:56, 10 May 2025
Tales of Symphonia

Storefronts | ||
Operating Systems | Windows | |
Architecture | x86-32 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | SoC | GPU | Result | Tester | |
FEX-2211 | x86-32 | Snapdragon 888 | Adreno 660 | A bit slow but runs. | Sonicadvance1 |