Difference between revisions of "Crash Bandicoot™ N. Sane Trilogy"
Jump to navigation
Jump to search
Dantheman825 (talk | contribs) m (change supported thunks from "Direct3D" to "Vulkan") |
|||
(One intermediate revision by one other user not shown) | |||
Line 21: | Line 21: | ||
<!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | <!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | ||
− | <!-- {{testing/entry|revision=|archtitle | + | <!-- {{testing/entry|revision=|archtitle=|result=|tester=}} --> |
{{testing/start}} | {{testing/start}} | ||
− | {{testing/entry|revision=FEX-2211|archtitle=x86-64| | + | {{testing/entry|revision=FEX-2211|archtitle=x86-64|SoC=Snapdragon 888|GPU=Adreno 660|result=Runs with thunks with Direct3D!|tester=Sonicadvance1}} |
{{testing/end}} | {{testing/end}} |
Latest revision as of 22:58, 10 May 2025
Crash Bandicoot™ N. Sane Trilogy

Storefronts | ||
Operating Systems | Windows | |
Engine | Vicarious Visions Alchemy | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D | |
Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | SoC | GPU | Result | Tester | |
FEX-2211 | x86-64 | Snapdragon 888 | Adreno 660 | Runs with thunks with Direct3D! | Sonicadvance1 |