Difference between revisions of "Shantae and the Pirate's Curse"
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|apptype = Game | |apptype = Game | ||
|renderapi = Direct3D | |renderapi = Direct3D | ||
| + | |testedos = wow64 WINE-Proton | ||
}} | }} | ||
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{{testing/start}} | {{testing/start}} | ||
| + | {{testing/entry|revision=FEX-2604-97-ga04b024|archtitle=x86-64|archhost=AArch64|SoC=AmpereOne-A192-32x|GPU=Radeon RX 9070|result=Works fine|tester=Sonicadvance1}} | ||
{{testing/entry|revision=FEX-2211|archtitle=x86-32|SoC=Snapdragon 888|GPU=Adreno 660|result=Runs in slow motion without full screen|tester=Sonicadvance1}} | {{testing/entry|revision=FEX-2211|archtitle=x86-32|SoC=Snapdragon 888|GPU=Adreno 660|result=Runs in slow motion without full screen|tester=Sonicadvance1}} | ||
{{testing/end}} | {{testing/end}} | ||
Latest revision as of 23:38, 22 June 2026
Shantae and the Pirate's Curse

| Storefronts | ||
| Operating Systems | Windows | |
| Architecture | x86-32 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D | |
| Tested OS | 🟩 wow64 WINE-Proton |
Steps to Run
No special instructions
Quirks
Runs in slow motion
This game is very lightweight on CPU and GPU. Instead this game relies on VSync to ensure correct timing. It uses a double-buffered vsync and expects a 60hz screen. If the game is running half-speed then it is missing its timing window ever so slightly.
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2604-97-ga04b024 | x86-64 | AmpereOne-A192-32x | Radeon RX 9070 | Works fine | Sonicadvance1 | |
| FEX-2211 | x86-32 | Snapdragon 888 | Adreno 660 | Runs in slow motion without full screen | Sonicadvance1 | |