Difference between revisions of "Crypt of the NecroDancer"
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== Problems/Workarounds == | == Problems/Workarounds == | ||
| + | === Heavy stutters === | ||
| + | Due to the game's use of LUAJIT, the game stutters heavily due to it constantly invalidating the JIT cache. The new FEX DiskCache option lowers the stutters dramatically due to it also acting as an in-memory cache. These stutters can't currently be entirely eliminated although. | ||
== Testing Results == | == Testing Results == | ||
Latest revision as of 18:24, 24 September 2026
Crypt of the NecroDancer

| Storefronts | ||
| Operating Systems | Linux | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | OpenGL | |
| Unsupported Thunks | OpenGL |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Heavy stutters
Due to the game's use of LUAJIT, the game stutters heavily due to it constantly invalidating the JIT cache. The new FEX DiskCache option lowers the stutters dramatically due to it also acting as an in-memory cache. These stutters can't currently be entirely eliminated although.
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2208 | x86-32 | Snapdragon 888 | Adreno 660 | Runs but without thunks | Sonicadvance1 | |