Difference between revisions of "Shantae and the Pirate's Curse"
		
		
		
		
		
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Revision as of 03:21, 24 November 2022
Shantae and the Pirate's Curse

| Storefronts | ||
| Operating Systems | Windows | |
| Architecture | x86-32 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D | 
Steps to Run
No special instructions
Quirks
Runs in slow motion
This game isn't CPU bounded or GPU bounded, yet it runs in slow-motion on Snapdragon 888.
Potentially due to RDTSC being too slow?
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2211 | x86-32 | {{{SoC}}} | {{{GPU}}} | Runs in slow motion | Sonicadvance1 | |