Difference between revisions of "BIOMUTANT"
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Revision as of 03:41, 17 February 2024
BIOMUTANT

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Unreal Engine 4 | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D | |
| Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
- Seems to hit a lot of MAP_32BIT in loading screens which causes some overhead
- Needs more investigation
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2402 | x86-64 | {{{SoC}}} | {{{GPU}}} | Runs with thunks | Sonicadvance1 | |