Difference between revisions of "Development:ARM64EC"
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+ | [[Category:Development]] | ||
=== Building === | === Building === | ||
These instructions expect you to be building on an ARM64 host. | These instructions expect you to be building on an ARM64 host. | ||
==== Toolchain ==== | ==== Toolchain ==== | ||
− | Scripts and instructions to build an ARM64EC toolchain can be found here, with prebuilt binaries for ARM64/x86 hosts on the releases page. Once built/downloaded, add it to your environment with | + | Scripts and instructions to build an ARM64EC toolchain can be found [https://github.com/bylaws/llvm-mingw here], with prebuilt binaries for ARM64/x86 hosts on the [https://github.com/bylaws/llvm-mingw/releases/tag/20240929 releases page]. Once built/downloaded, add it to your environment with |
export PATH="<path to toolchain>/bin:$PATH" | export PATH="<path to toolchain>/bin:$PATH" | ||
note the toolchain must come before all other path entries as it needs to override the host ar binary. | note the toolchain must come before all other path entries as it needs to override the host ar binary. | ||
+ | * Make sure to grab the tar.gz aarch64 files when compiling on Linux. The zip files are for a Windows toolchain which doesn't work for these instructions. | ||
==== Wine ==== | ==== Wine ==== | ||
− | Upstream wine has various things missing for full FEX/ARM64EC support, while it can be used | + | [https://gitlab.winehq.org/wine/wine Upstream] wine has various things missing for full FEX/ARM64EC support, while it can be used, [https://github.com/bylaws/wine/tree/upstream-arm64ec my fork] will give the best results for now. Make sure to install the deps listed [https://salsa.debian.org/wine-team/wine/-/blob/debian/9.0_repack-4/debian/control.in?ref_type=tags#L13 here] before building. |
./configure --enable-archs=arm64ec,aarch64,i386 --with-mingw=clang | ./configure --enable-archs=arm64ec,aarch64,i386 --with-mingw=clang | ||
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mkdir build-arm64ec | mkdir build-arm64ec | ||
cd build-arm64ec | cd build-arm64ec | ||
− | cmake -GNinja -DCMAKE_BUILD_TYPE=<desire build type> -DCMAKE_TOOLCHAIN_FILE=/data/Proton/FEX/toolchain_mingw.cmake -DCMAKE_INSTALL_LIBDIR=/usr/local/lib/wine/ | + | cmake -GNinja -DCMAKE_BUILD_TYPE=<desire build type> -DCMAKE_TOOLCHAIN_FILE=/data/Proton/FEX/toolchain_mingw.cmake -DCMAKE_INSTALL_LIBDIR=/usr/local/lib/wine/aarch64-windows -DENABLE_LTO=False -DMINGW_TRIPLE=arm64ec-w64-mingw32 -DBUILD_TESTS=False <path to fex> |
ninja | ninja | ||
sudo ninja install | sudo ninja install | ||
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mkdir build-wow64 | mkdir build-wow64 | ||
cd build-wow64 | cd build-wow64 | ||
− | cmake -GNinja -DCMAKE_BUILD_TYPE=<desire build type> -DCMAKE_TOOLCHAIN_FILE=/data/Proton/FEX/toolchain_mingw.cmake -DCMAKE_INSTALL_LIBDIR=/usr/local/lib/wine/aarch64-windows -DENABLE_LTO=False -DMINGW_TRIPLE=aarch64-w64-mingw32 <path to fex> | + | cmake -GNinja -DCMAKE_BUILD_TYPE=<desire build type> -DCMAKE_TOOLCHAIN_FILE=/data/Proton/FEX/toolchain_mingw.cmake -DCMAKE_INSTALL_LIBDIR=/usr/local/lib/wine/aarch64-windows -DENABLE_LTO=False -DMINGW_TRIPLE=aarch64-w64-mingw32 -DBUILD_TESTS=False <path to fex> |
ninja | ninja | ||
sudo ninja install | sudo ninja install | ||
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==== dxvk/vkd3d-proton ==== | ==== dxvk/vkd3d-proton ==== | ||
− | |||
Both can be built and installed as instructed on their respective github pages, except that a path to the following cross file should be passed to meson with --cross-file: | Both can be built and installed as instructed on their respective github pages, except that a path to the following cross file should be passed to meson with --cross-file: | ||
[binaries] | [binaries] | ||
− | |||
ar = 'arm64ec-w64-mingw32-ar' | ar = 'arm64ec-w64-mingw32-ar' | ||
− | |||
c = 'arm64ec-w64-mingw32-gcc' | c = 'arm64ec-w64-mingw32-gcc' | ||
− | |||
cpp = 'arm64ec-w64-mingw32-g++' | cpp = 'arm64ec-w64-mingw32-g++' | ||
− | |||
ld = 'arm64ec-w64-mingw32-ld' | ld = 'arm64ec-w64-mingw32-ld' | ||
− | |||
windres = 'arm64ec-w64-mingw32-windres' | windres = 'arm64ec-w64-mingw32-windres' | ||
− | |||
strip = 'strip' | strip = 'strip' | ||
− | |||
widl = 'arm64ec-w64-mingw32-widl' | widl = 'arm64ec-w64-mingw32-widl' | ||
− | |||
pkgconfig = 'aarch64-linux-gnu-pkg-config' | pkgconfig = 'aarch64-linux-gnu-pkg-config' | ||
− | |||
− | |||
[host_machine] | [host_machine] | ||
− | |||
system = 'windows' | system = 'windows' | ||
− | |||
cpu_family = 'aarch64' | cpu_family = 'aarch64' | ||
− | |||
cpu = 'aarch64' | cpu = 'aarch64' | ||
+ | endian = 'little' | ||
− | + | === Windows === | |
+ | ARM64EC FEX is usable as a drop-in replacement for xtajit64 on native WOA, build FEX with -DUSE_PDB_DEBUGINFO=True and copy the libarm64ecfex.{dll,pdb} binaries into C:/Windows/System32. To actually use FEX create an empty registry key at HKLM\\Software\\Microsoft\\Wow64\\amd64 and set its value to libarm64ecfex.dll, all subsequently launched programs will then use FEX. Logs/configuration is stored in %localappdata%. | ||
=== Info === | === Info === | ||
Unlike Linux FEX, the Windows FEX modules purely handle CPU emulation, with syscall translation being done on either the wine side (WOW64) or ABI (ARM64EC). This is similarly the case for wine's unixcalls and as a result native ARM64 variants can be used for all .so libraries (Vulkan, wine, etc.) dropping the need for an x86 rootfs and FEX-side thunking. | Unlike Linux FEX, the Windows FEX modules purely handle CPU emulation, with syscall translation being done on either the wine side (WOW64) or ABI (ARM64EC). This is similarly the case for wine's unixcalls and as a result native ARM64 variants can be used for all .so libraries (Vulkan, wine, etc.) dropping the need for an x86 rootfs and FEX-side thunking. | ||
+ | WOW64 is fairly simple, every DLL is compiled with both x86 and ARM64 variants and in an x86 process only the x86 variants are loaded (with ARM64 FEX and ntdll) the only thunking done is for {unix,sys}calls so almost all Windows code is emulated. | ||
− | + | ARM64EC on the otherhand avoids duplicating DLLs at all, instead choosing to introduce a new ARM64 ABI allowing for transparent compiler-aided interop with any existing x86_64 code. The following pages serve as a good introduction: | |
− | |||
− | |||
− | ARM64EC on the otherhand avoids duplicating | ||
− | |||
− | |||
− | + | https://learn.microsoft.com/en-us/windows/arm/arm64ec | |
− | + | https://learn.microsoft.com/en-us/windows/arm/arm64ec-abi | |
+ | https://gitlab.winehq.org/wine/wine/-/wikis/ARM64EC-Toolchain | ||
Of note is the fact that FEX needs to run in a very reduced Windows environment - due to how early it is loaded it can only depend on ntdll and not say the system CRT. This is worked around by implementing/stubbing the subset of the CRT/Windows APIs necessary for FEX to run/link purely ontop of ntdll (see Common/Windows/{WinAPI,CRT}). | Of note is the fact that FEX needs to run in a very reduced Windows environment - due to how early it is loaded it can only depend on ntdll and not say the system CRT. This is worked around by implementing/stubbing the subset of the CRT/Windows APIs necessary for FEX to run/link purely ontop of ntdll (see Common/Windows/{WinAPI,CRT}). |
Latest revision as of 01:39, 5 October 2024
Building
These instructions expect you to be building on an ARM64 host.
Toolchain
Scripts and instructions to build an ARM64EC toolchain can be found here, with prebuilt binaries for ARM64/x86 hosts on the releases page. Once built/downloaded, add it to your environment with
export PATH="<path to toolchain>/bin:$PATH"
note the toolchain must come before all other path entries as it needs to override the host ar binary.
- Make sure to grab the tar.gz aarch64 files when compiling on Linux. The zip files are for a Windows toolchain which doesn't work for these instructions.
Wine
Upstream wine has various things missing for full FEX/ARM64EC support, while it can be used, my fork will give the best results for now. Make sure to install the deps listed here before building.
./configure --enable-archs=arm64ec,aarch64,i386 --with-mingw=clang make -j$(nproc) sudo make install
FEX
FEX must be built twice, once for the x86 (WOW64) emulation module and once for x86_64 emulation module (ARM64EC)
mkdir build-arm64ec cd build-arm64ec cmake -GNinja -DCMAKE_BUILD_TYPE=<desire build type> -DCMAKE_TOOLCHAIN_FILE=/data/Proton/FEX/toolchain_mingw.cmake -DCMAKE_INSTALL_LIBDIR=/usr/local/lib/wine/aarch64-windows -DENABLE_LTO=False -DMINGW_TRIPLE=arm64ec-w64-mingw32 -DBUILD_TESTS=False <path to fex> ninja sudo ninja install cd .. mkdir build-wow64 cd build-wow64 cmake -GNinja -DCMAKE_BUILD_TYPE=<desire build type> -DCMAKE_TOOLCHAIN_FILE=/data/Proton/FEX/toolchain_mingw.cmake -DCMAKE_INSTALL_LIBDIR=/usr/local/lib/wine/aarch64-windows -DENABLE_LTO=False -DMINGW_TRIPLE=aarch64-w64-mingw32 -DBUILD_TESTS=False <path to fex> ninja sudo ninja install cd ..
dxvk/vkd3d-proton
Both can be built and installed as instructed on their respective github pages, except that a path to the following cross file should be passed to meson with --cross-file:
[binaries] ar = 'arm64ec-w64-mingw32-ar' c = 'arm64ec-w64-mingw32-gcc' cpp = 'arm64ec-w64-mingw32-g++' ld = 'arm64ec-w64-mingw32-ld' windres = 'arm64ec-w64-mingw32-windres' strip = 'strip' widl = 'arm64ec-w64-mingw32-widl' pkgconfig = 'aarch64-linux-gnu-pkg-config' [host_machine] system = 'windows' cpu_family = 'aarch64' cpu = 'aarch64' endian = 'little'
Windows
ARM64EC FEX is usable as a drop-in replacement for xtajit64 on native WOA, build FEX with -DUSE_PDB_DEBUGINFO=True and copy the libarm64ecfex.{dll,pdb} binaries into C:/Windows/System32. To actually use FEX create an empty registry key at HKLM\\Software\\Microsoft\\Wow64\\amd64 and set its value to libarm64ecfex.dll, all subsequently launched programs will then use FEX. Logs/configuration is stored in %localappdata%.
Info
Unlike Linux FEX, the Windows FEX modules purely handle CPU emulation, with syscall translation being done on either the wine side (WOW64) or ABI (ARM64EC). This is similarly the case for wine's unixcalls and as a result native ARM64 variants can be used for all .so libraries (Vulkan, wine, etc.) dropping the need for an x86 rootfs and FEX-side thunking.
WOW64 is fairly simple, every DLL is compiled with both x86 and ARM64 variants and in an x86 process only the x86 variants are loaded (with ARM64 FEX and ntdll) the only thunking done is for {unix,sys}calls so almost all Windows code is emulated.
ARM64EC on the otherhand avoids duplicating DLLs at all, instead choosing to introduce a new ARM64 ABI allowing for transparent compiler-aided interop with any existing x86_64 code. The following pages serve as a good introduction:
https://learn.microsoft.com/en-us/windows/arm/arm64ec
https://learn.microsoft.com/en-us/windows/arm/arm64ec-abi
https://gitlab.winehq.org/wine/wine/-/wikis/ARM64EC-Toolchain
Of note is the fact that FEX needs to run in a very reduced Windows environment - due to how early it is loaded it can only depend on ntdll and not say the system CRT. This is worked around by implementing/stubbing the subset of the CRT/Windows APIs necessary for FEX to run/link purely ontop of ntdll (see Common/Windows/{WinAPI,CRT}).