Difference between revisions of "Shantae and the Pirate's Curse"

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== Quirks ==
 
== Quirks ==
 
=== Runs in slow motion ===
 
=== Runs in slow motion ===
This game isn't CPU bounded or GPU bounded, yet it runs in slow-motion on Snapdragon 888.
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This game is very lightweight on CPU and GPU. Instead this game relies on VSync to ensure correct timing. It uses a double-buffered vsync and expects a 60hz screen. If the game is running half-speed then it is missing its timing window ever so slightly.
 
 
Potentially due to RDTSC being too slow?
 
  
 
== Problems/Workarounds ==
 
== Problems/Workarounds ==
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{{Dan/testing/start}}
{{testing/entry|revision=FEX-2211|archtitle=x86-32|archhost=AArch64|result=Runs in slow motion|tester=Sonicadvance1}}
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{{Dan/Testing/entry|revision=FEX-2211|archtitle=x86-32|archhost=AArch64|SoC=Snapdragon 888|GPU=Adreno 660|result=Runs in slow motion without full screen|tester=Sonicadvance1}}
 
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Latest revision as of 09:08, 18 February 2024

Shantae and the Pirate's Curse
library_600x900.jpg


Storefronts

Steam logo.svg

Operating Systems Windows
Architecture x86-32
CPU Features Used Unknown
Compatibility Playable
Type Game
Render API Direct3D

Steps to Run

No special instructions

Quirks

Runs in slow motion

This game is very lightweight on CPU and GPU. Instead this game relies on VSync to ensure correct timing. It uses a double-buffered vsync and expects a 60hz screen. If the game is running half-speed then it is missing its timing window ever so slightly.

Problems/Workarounds

Testing Results

This title has been tested on the environments listed below:

Test Entries
Revision Arch of Title Arch of Host SoC GPU Result Tester
FEX-2211 x86-32 AArch64 Snapdragon 888 Adreno 660 Runs in slow motion without full screen Sonicadvance1