Difference between revisions of "DOOM Eternal"
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Dantheman825 (talk | contribs) (updating test entry with experimental templates (adds CPU and GPU columns)) |
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{{Infobox | {{Infobox | ||
|steamappid = 782330 | |steamappid = 782330 | ||
− | |os = | + | |os = Windows |
|engine = IdTech | |engine = IdTech | ||
|arch = x86-64 | |arch = x86-64 |
Latest revision as of 04:33, 6 August 2024
DOOM Eternal
Storefronts | ||
Operating Systems | Windows | |
Engine | IdTech | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Crashes | |
Type | Game |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Turnip can't run DOOM Eternal
- Game has a Vulkan Vendor check and if it doesn't equal NVIDIA, Intel or AMD then it immediately exits.
- Game checks Vulkan driver version and if it is too old of a driver or vulkan than it early exits
- Game requires wideLines which Turnip doesn't support
- Game requires 8-bit storage which Turnip doesn't support
- Game requires shaderInt8 which Turnip also doesn't support
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2207 | x86-64 | AArch64 | Snapdragon 888 | Adreno 660 | Crashes | Sonicadvance1 |