Difference between revisions of "Fallout: New Vegas"
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== Problems/Workarounds == | == Problems/Workarounds == | ||
| + | === x87 reduced precision breaks things === | ||
| + | * Causes character walking to stutter step | ||
| + | * Causes NPC walking to break | ||
| + | * Likely other issues. | ||
== Testing Results == | == Testing Results == | ||
<!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | <!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | ||
| − | <!-- {{testing/entry|revision=|archtitle | + | <!-- {{testing/entry|revision=|archtitle=|result=|tester=}} --> |
| − | {{ | + | {{testing/start}} |
| − | {{ | + | {{testing/entry|revision=FEX-2211|archtitle=x86-32|SoC=Snapdragon 888|GPU=Adreno 660|result=Works|tester=Sonicadvance1}} |
{{testing/end}} | {{testing/end}} | ||
Latest revision as of 23:04, 10 May 2025
Fallout: New Vegas

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Gamebryo | |
| Architecture | x86-32 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
x87 reduced precision breaks things
- Causes character walking to stutter step
- Causes NPC walking to break
- Likely other issues.
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2211 | x86-32 | Snapdragon 888 | Adreno 660 | Works | Sonicadvance1 | |