Difference between revisions of "MONSTER HUNTER RISE"
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Dantheman825 (talk | contribs) m (add a space between Direct3D and 12) |
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|arch = x86-64 | |arch = x86-64 | ||
|cpufeats = Unknown | |cpufeats = Unknown | ||
− | |compat = | + | |compat = Playable |
|apptype = Game | |apptype = Game | ||
|renderapi = Direct3D 12 | |renderapi = Direct3D 12 | ||
+ | |workingthunks = Vulkan | ||
|drm = Enigma | |drm = Enigma | ||
}} | }} | ||
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== Problems/Workarounds == | == Problems/Workarounds == | ||
− | |||
− | |||
== Testing Results == | == Testing Results == | ||
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{{testing/start}} | {{testing/start}} | ||
+ | {{testing/entry|revision=FEX-2507-254-g318b311|archtitle=x86-64|SoC=Radxa Orion O6|GPU=Radeon Pro W7500|result=Works fine|tester=Sonicadvance1}} | ||
{{testing/end}} | {{testing/end}} |
Latest revision as of 23:42, 1 August 2025
MONSTER HUNTER RISE

Storefronts | ||
Operating Systems | Windows | |
Engine | RE Engine | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D 12 | |
Supported Thunks | Vulkan | |
DRM | Enigma |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | SoC | GPU | Result | Tester | |
FEX-2507-254-g318b311 | x86-64 | Radxa Orion O6 | Radeon Pro W7500 | Works fine | Sonicadvance1 |