Difference between revisions of "Ghostrunner"
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| Line 7: | Line 7: | ||
|compat = Playable | |compat = Playable | ||
|apptype = Game | |apptype = Game | ||
| − | |renderapi = | + | |renderapi = Direct3D 11, Direct3D 12 |
|workingthunks = Vulkan | |workingthunks = Vulkan | ||
}} | }} | ||
Latest revision as of 12:31, 1 March 2025
Ghostrunner

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Unreal Engine 4 | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D 11, Direct3D 12 | |
| Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
- Direct3D12 runs very slow compared to Direct3D11
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2409-202-g5e9c211 | x86-64 | Snapdragon X Elite | Adreno X1-85 | Playable | Radical | |