Difference between revisions of "Team Fortress 2"
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(Update categories to properly reflect all three of TF2's render APIs) |
(fixed incorrect category (my bad)) |
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Line 28: | Line 28: | ||
{{testing/end}} | {{testing/end}} | ||
[[Category:Vulkan Render API]] | [[Category:Vulkan Render API]] | ||
− | [[Category:OpenGL Thunk | + | [[Category:OpenGL Thunk Incapable]] |
Latest revision as of 02:42, 16 October 2024
Team Fortress 2
Storefronts | ||
Operating Systems | Linux | |
Engine | Source | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Vulkan, OpenGL, Direct3D | |
Supported Thunks | Vulkan, OpenGL |
Steps to Run
No special instructions
Quirks
Game does not run with OpenGL thunks enabled
- Launching the game in Legacy OpenGL mode with GL thunks enabled will open a black screen and perpetually loads
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2404-77-g376936c | x86-64 | AArch64 | Snapdragon 8cx Gen 3 | Adreno 690 | CPU bottlenecked, but runs okay. Game can run with memcpy and vector TSO sub-options disabled for a minor performance boost | Dantheman825 |