Difference between revisions of "Clair Obscur: Expedition 33"
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|renderapi = Direct3D 12 | |renderapi = Direct3D 12 | ||
|workingthunks = Vulkan | |workingthunks = Vulkan | ||
| + | |testedos = arm64ec WINE-Proton | ||
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| + | {{testing/entry|revision=FEX-2604-97-ga04b024|archtitle=x86-64|archhost=AArch64|SoC=AmpereOne-A192-32x|GPU=Radeon RX 9070|result=Works fine|tester=Sonicadvance1}} | ||
{{testing/entry|revision=FEX-2505-2-g54c1cc0|archtitle=x86-64|SoC=Radxa Orion O6|GPU=Radeon Pro W7500|result=Works fine|tester=Sonicadvance1}} | {{testing/entry|revision=FEX-2505-2-g54c1cc0|archtitle=x86-64|SoC=Radxa Orion O6|GPU=Radeon Pro W7500|result=Works fine|tester=Sonicadvance1}} | ||
{{testing/end}} | {{testing/end}} | ||
Latest revision as of 22:32, 26 June 2026
Clair Obscur: Expedition 33

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Unreal Engine 5 | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D 12 | |
| Supported Thunks | Vulkan | |
| Tested OS | 🟩 arm64ec WINE-Proton |
Steps to Run
No special instructions
Quirks
Game's D3D11 renderer has bugs
The game doesn't officially support D3D11, but because it is a Unreal Engine 5 game it technically ships the D3D11 renderer. This code path has massive rendering bugs and isn't supported by the developers. Some people use it although.
Problems/Workarounds
Game's D3D12 renderer requires mesh shaders
This causes issues with Turnip as it doesn't support mesh shaders.
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2604-97-ga04b024 | x86-64 | AmpereOne-A192-32x | Radeon RX 9070 | Works fine | Sonicadvance1 | |
| FEX-2505-2-g54c1cc0 | x86-64 | Radxa Orion O6 | Radeon Pro W7500 | Works fine | Sonicadvance1 | |