Difference between revisions of "DOOM (2016)"
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== Problems/Workarounds == | == Problems/Workarounds == | ||
+ | OpenGL thunks untested but enable with Vulkan to ensure the game queries the GPU correctly. | ||
== Testing Results == | == Testing Results == |
Revision as of 04:27, 20 November 2022
DOOM (2016)
Storefronts | ||
Operating Systems | Linux | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | OpenGL, Vulkan | |
Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
OpenGL thunks untested but enable with Vulkan to ensure the game queries the GPU correctly.
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-221 | x86-64 | AArch64 | {{{SoC}}} | {{{GPU}}} | Runs with thunks! | Sonicadvance1 |