Difference between revisions of "Shantae and the Pirate's Curse"

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== Quirks ==
 
== Quirks ==
 
=== Runs in slow motion ===
 
=== Runs in slow motion ===
This game is very lightweight on CPU and GPU. Instead this game relies on VSync to ensure correct timing. It uses a double-buffered vsync and expects a 60hz screen. If the game is running half-speed then it is missing its timing window ever so slightly. If you're using a mesa driver then set the environment variable to enable the GL thread
+
This game is very lightweight on CPU and GPU. Instead this game relies on VSync to ensure correct timing. It uses a double-buffered vsync and expects a 60hz screen. If the game is running half-speed then it is missing its timing window ever so slightly.
* mesa_glthread=true
 
  
 
== Problems/Workarounds ==
 
== Problems/Workarounds ==
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{{testing/start}}
 
{{testing/start}}
{{testing/entry|revision=FEX-2211|archtitle=x86-32|archhost=AArch64|result=Runs in slow motion without environment variable|tester=Sonicadvance1}}
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{{testing/entry|revision=FEX-2211|archtitle=x86-32|archhost=AArch64|result=Runs in slow motion without full screen|tester=Sonicadvance1}}
 
{{testing/end}}
 
{{testing/end}}

Revision as of 03:38, 24 November 2022

Shantae and the Pirate's Curse
library_600x900.jpg


Storefronts

Steam logo.svg

Operating Systems Windows
Architecture x86-32
CPU Features Used Unknown
Compatibility Playable
Type Game
Render API Direct3D

Steps to Run

No special instructions

Quirks

Runs in slow motion

This game is very lightweight on CPU and GPU. Instead this game relies on VSync to ensure correct timing. It uses a double-buffered vsync and expects a 60hz screen. If the game is running half-speed then it is missing its timing window ever so slightly.

Problems/Workarounds

Testing Results

This title has been tested on the environments listed below:

Test Entries
Revision Arch of Title Arch of Host SoC GPU Result Tester
FEX-2211 x86-32 AArch64 {{{SoC}}} {{{GPU}}} Runs in slow motion without full screen Sonicadvance1