Difference between revisions of "Fallout: New Vegas"
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Dantheman825 (talk | contribs) (updating test entry with experimental templates (adds CPU and GPU columns)) |
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== Problems/Workarounds == | == Problems/Workarounds == | ||
+ | === x87 reduced precision breaks things === | ||
+ | * Causes character walking to stutter step | ||
+ | * Causes NPC walking to break | ||
+ | * Likely other issues. | ||
== Testing Results == | == Testing Results == |
Latest revision as of 08:56, 29 May 2024
Fallout: New Vegas
Storefronts | ||
Operating Systems | Windows | |
Engine | Gamebryo | |
Architecture | x86-32 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
x87 reduced precision breaks things
- Causes character walking to stutter step
- Causes NPC walking to break
- Likely other issues.
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2211 | x86-32 | AArch64 | Snapdragon 888 | Adreno 660 | Works | Sonicadvance1 |