Difference between revisions of "Detroit: Become Human"
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Dantheman825 (talk | contribs) m (move back testing results back to default templates & update the testing/entry copypaste) |
Dantheman825 (talk | contribs) (Add Thunk bug to Quirks) |
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| Line 13: | Line 13: | ||
== Quirks == | == Quirks == | ||
| − | + | ===Thunks cause graphical artifacts on RADV=== | |
| + | * [https://github.com/FEX-Emu/FEX/issues/3455 Issue Here] | ||
== Problems/Workarounds == | == Problems/Workarounds == | ||
=== Game currently doesn't run on Turnip === | === Game currently doesn't run on Turnip === | ||
Revision as of 06:03, 25 February 2024
Detroit: Become Human

| Storefronts | ||
| Operating Systems | Windows | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Crashes | |
| Type | Game | |
| Render API | Vulkan |
Steps to Run
No special instructions
Quirks
Thunks cause graphical artifacts on RADV
Problems/Workarounds
Game currently doesn't run on Turnip
- Detroit Become Human hits a bug in Turnip, causing it to sit at a blank screen and slowly fill up system memory
- This is likely a shader compilation issue (See here)
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2402-14-g5769ffb | x86-64 | Snapdragon 8cx Gen 3 | Adreno 690 | Does not work yet | Dantheman825 | |