Detroit: Become Human
Jump to navigation
Jump to search
Detroit: Become Human

Storefronts | ||
Operating Systems | Windows | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Vulkan |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Sometimes the game boots to a black screen
For some reason sometimes the shader compiling screen doesn't show but it is compiling shaders. Then it doesn't continue after it is done. After closing and restarting the game it should continue normally.
Game currently doesn't run on Turnip
- Detroit Become Human hits a bug in Turnip, causing it to sit at a blank screen and slowly fill up system memory
- This is likely a shader compilation issue (See here)
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | SoC | GPU | Result | Tester | |
FEX-2402-14-g5769ffb | x86-64 | Snapdragon 8cx Gen 3 | Adreno 690 | Does not work yet | Dantheman825 |