Difference between revisions of "TEKKEN 8"
Jump to navigation
Jump to search
Dantheman825 (talk | contribs) m (move testing results back to default templates & update the testing/entry copypaste) |
Dantheman825 (talk | contribs) m (forgot an "=" next to SoC) |
||
Line 24: | Line 24: | ||
<!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | <!-- Copy the below and paste it above testing/end, then fill it out. Please don't delete any existing data. Revision is the githash. Arch should be formatted as x86-32, x86-64, ARM.--> | ||
− | <!-- {{testing/entry|revision=|archtitle=|archhost=|SoC|GPU=|result=|tester=}} --> | + | <!-- {{testing/entry|revision=|archtitle=|archhost=|SoC=|GPU=|result=|tester=}} --> |
{{testing/start}} | {{testing/start}} | ||
{{testing/entry|revision=FEX-2402|archtitle=x86-64|archhost=AArch64|SoC=NVIDIA Orin|GPU=Radeon Pro W7500|result=Works with thunks|tester=Sonicadvance1}} | {{testing/entry|revision=FEX-2402|archtitle=x86-64|archhost=AArch64|SoC=NVIDIA Orin|GPU=Radeon Pro W7500|result=Works with thunks|tester=Sonicadvance1}} | ||
{{testing/end}} | {{testing/end}} |
Latest revision as of 03:40, 19 February 2024
TEKKEN 8
Storefronts | ||
Operating Systems | Windows | |
Engine | Unreal Engine 5 | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D | |
Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
The game has some performance issues
- This game seems to spin-loop for significantly longer on ARM than on an x86 machine
- Issue report Here
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2402 | x86-64 | AArch64 | NVIDIA Orin | Radeon Pro W7500 | Works with thunks | Sonicadvance1 |