Difference between revisions of "Ghostrunner 2"
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|compat = Playable | |compat = Playable | ||
|apptype = Game | |apptype = Game | ||
− | |renderapi = | + | |renderapi = Direct3D 11, Direct3D 12 |
|workingthunks = Vulkan | |workingthunks = Vulkan | ||
}} | }} |
Latest revision as of 12:31, 1 March 2025
Ghostrunner 2

Storefronts | ||
Operating Systems | Windows | |
Engine | Unreal Engine 4 | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D 11, Direct3D 12 | |
Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
- Direct3D12 runs very slow compared to Direct3D11
- Seems to have lots of stutters
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2409-202-g5e9c211 | x86-64 | Aarch64 | Snapdragon X Elite | Adreno X1-85 | Works | Radical |