Difference between revisions of "Team Sonic Racing™"
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| Line 5: | Line 5: | ||
|arch = x86-64 | |arch = x86-64 | ||
|cpufeats = Unknown | |cpufeats = Unknown | ||
| − | |compat = Unplayable | + | |compat = Playable, Unplayable |
|apptype = Game | |apptype = Game | ||
|renderapi = Direct3D11 | |renderapi = Direct3D11 | ||
Latest revision as of 20:38, 8 July 2026
Team Sonic Racing™

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Sumo Engine | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable, Unplayable | |
| Type | Game | |
| Render API | Direct3D11 | |
| DRM | Denuvo Anti-Tamper | |
| Tested OS | 🟩 arm64ec WINE-Proton 🟥 x86 WINE-Proton |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Denuvo Anti-Tamper
- FEX can't run due to Denuvo Anti-Tamper with x86 Proton
- Need to use arm64ec Proton to run
Game hammers uncached ram
One thread hammers uncached memory while in a race. Causes PCIe GPUs to go slowly.
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2604-401-g110313e | x86-64 | AmpereOne-A192-32x | Radeon RX 9070 | Works fine | Sonicadvance1 | |