BioShock
Revision as of 03:24, 23 June 2026 by Sonicadvance1 (talk | contribs)
BioShock

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Unreal Engine 2.5 | |
| Architecture | x86-32 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D 9, Direct3D 10 | |
| Tested OS | 🟩 x86 WINE-Proton 🟥 wow64 WINE-Proton |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Game doesn't work with arm64 Proton
E 140 NoExec instruction in entry block: 114363DB D 140 Reconstructing context D 140 pc: 7FFFFFB502B0 eip: 114363DB
Requires DEP support in Wow64 to be passed to FEX. Not yet wired up in WINE.
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2505-38-g3d391b1 | x86-32 | Radxa Orion O6 | Radeon Pro W7500 | Works fine | Sonicadvance1 | |