METAL GEAR RISING: REVENGEANCE
Revision as of 08:21, 18 February 2024 by Dantheman825 (talk | contribs) (updating test entry with experimental templates (adds CPU and GPU columns) & remove steamheader from infobox)
METAL GEAR RISING: REVENGEANCE
Storefronts | ||
Operating Systems | Windows | |
Engine | Platinum Engine | |
Architecture | x86-32 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game, Proton | |
Render API | D3D9 |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
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Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2207 | x86-32 | AArch64 | Snapdragon 888 | Adreno 660 | Runs under Proton | Sonicadvance1 |