BIOMUTANT
Revision as of 03:45, 19 February 2024 by Dantheman825 (talk | contribs) (add hardware info to test results & update the testing/entry copypaste)
BIOMUTANT
Storefronts | ||
Operating Systems | Windows | |
Engine | Unreal Engine 4 | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D | |
Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
- Seems to hit a lot of MAP_32BIT in loading screens which causes some overhead
- Needs more investigation
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2402 | x86-64 | AArch64 | NVIDIA Orin | Radeon Pro W7500 | Runs with thunks | Sonicadvance1 |