Development:ARM64EC
Building
These instructions expect you to be building on an ARM64 host.
Toolchain
Scripts and instructions to build an ARM64ec toolchain can be found here, with prebuilt binaries for ARM64/x86 hosts on the releases page. Once built/downloaded, add it to your environment with `export PATH="<path to toolchain>/bin:$PATH
"`, note the toolchain must come before all other path entries as it needs to override the host ar binary.
Wine
Upstream wine has various things missing for full FEX/ARM64EC support, while it can be used using my fork will give the best results for now.
```
./configure --enable-archs=arm64ec,aarch64,i386 --with-mingw=clang
make -j$(nproc)
sudo make install
```
FEX
FEX must be built twice, once for the x86 (WOW64) emulation module and once for x86_64 emulation module (ARM64EC)
```
mkdir build-arm64ec
cd build-arm64ec
cmake -GNinja -DCMAKE_BUILD_TYPE=<desire build type> -DCMAKE_TOOLCHAIN_FILE=/data/Proton/FEX/toolchain_mingw.cmake -DCMAKE_INSTALL_LIBDIR=/usr/local/lib/wine/arm64ec-windows -DENABLE_LTO=False -DMINGW_TRIPLE=arm64ec-w64-mingw32 <path to
fex>`
ninja
sudo ninja install
cd ..
```
```
mkdir build-wow64
cd build-wow64
cmake -GNinja -DCMAKE_BUILD_TYPE=<desire build type> -DCMAKE_TOOLCHAIN_FILE=/data/Proton/FEX/toolchain_mingw.cmake -DCMAKE_INSTALL_LIBDIR=/usr/local/lib/wine/aarch64-windows -DENABLE_LTO=False -DMINGW_TRIPLE=aarch64-w64-mingw32 <path to
fex>`
ninja
sudo ninja install
cd ..
```
dxvk/vkd3d-proton
Both can be built and installed as instructed on their respective github pages, except that a path to the following cross file should be passed to meson with --cross-file:
```
[binaries]
ar = 'arm64ec-w64-mingw32-ar'
c = 'arm64ec-w64-mingw32-gcc'
cpp = 'arm64ec-w64-mingw32-g++'
ld = 'arm64ec-w64-mingw32-ld'
windres = 'arm64ec-w64-mingw32-windres'
strip = 'strip'
widl = 'arm64ec-w64-mingw32-widl'
pkgconfig = 'aarch64-linux-gnu-pkg-config'
[host_machine]
system = 'windows'
cpu_family = 'aarch64'
cpu = 'aarch64'
endian = 'little'
```
Info
Unlike Linux FEX, the Windows FEX modules purely handle CPU emulation, with syscall translation being done on either the wine side (WOW64) or ABI (ARM64EC). This is similarly the case for wine's unixcalls and as a result native ARM64 variants can be used for all .so libraries (Vulkan, wine, etc.) dropping the need for an x86 rootfs and FEX-side thunking.
WOW64 is fairly simple, every dll is compiled with both x86 and ARM64 variants and in an x86 process only the x86 variants are loaded (with ARM64 FEX and ntdll) the only thunking done is for {unix,sys}calls so almost all Windows code is emulated.
ARM64EC on the otherhand avoids duplicating dlls at all, instead choosing to introduce a new ARM64 ABI allowing for transparent compiler-aided interop with any existing x86_64 code. The following pages serve as a good introduction:
https://learn.microsoft.com/en-us/windows/arm/arm64ec
https://learn.microsoft.com/en-us/windows/arm/arm64ec-abi
https://gitlab.winehq.org/wine/wine/-/wikis/ARM64EC-Toolchain
Of note is the fact that FEX needs to run in a very reduced Windows environment - due to how early it is loaded it can only depend on ntdll and not say the system CRT. This is worked around by implementing/stubbing the subset of the CRT/Windows APIs necessary for FEX to run/link purely ontop of ntdll (see Common/Windows/{WinAPI,CRT}).