Subnautica
Revision as of 11:34, 19 January 2024 by Dantheman825 (talk | contribs) (edit entry to use new test templates)
Subnautica
Storefronts | ||
Operating Systems | Windows | |
Engine | Unity | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D, OpenGL |
Steps to Run
No special instructions
Quirks
An OpenGL backend is actually present, but requires a launch argument
- add -force-opengl to the launch options (put it after %command% and not before)
- Currently it appears to perpetually load once you try to load a save
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2312 | x86-64 | AArch64 | Snapdragon 8cx Gen 3 | Adreno 690 | Runs fine. Some graphical issues, but likely Turnip related | Dantheman825 |