Team Fortress 2
Revision as of 02:42, 16 October 2024 by AwesomeAsahiDude (talk | contribs) (fixed incorrect category (my bad))
Team Fortress 2

| Storefronts | ||
| Operating Systems | Linux | |
| Engine | Source | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Vulkan, OpenGL, Direct3D | |
| Supported Thunks | Vulkan, OpenGL |
Steps to Run
No special instructions
Quirks
Game does not run with OpenGL thunks enabled
- Launching the game in Legacy OpenGL mode with GL thunks enabled will open a black screen and perpetually loads
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2404-77-g376936c | x86-64 | Snapdragon 8cx Gen 3 | Adreno 690 | CPU bottlenecked, but runs okay. Game can run with memcpy and vector TSO sub-options disabled for a minor performance boost | Dantheman825 | |