DOOM (2016)
Revision as of 23:01, 10 May 2025 by Sonicadvance1 (talk | contribs)
DOOM (2016)

| Storefronts | ||
| Operating Systems | Windows | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | OpenGL, Vulkan | |
| Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
OpenGL thunks untested but enable with Vulkan to ensure the game queries the GPU correctly.
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2211 | x86-64 | Snapdragon 888 | Adreno 660 | Runs with thunks! | Sonicadvance1 | |