DOOM Eternal
Revision as of 00:25, 3 August 2025 by Sonicadvance1 (talk | contribs)
DOOM Eternal

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | IdTech | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Vulkan | |
| Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Turnip can't run DOOM Eternal
- Game has a Vulkan Vendor check and if it doesn't equal NVIDIA, Intel or AMD then it immediately exits.
- Game checks Vulkan driver version and if it is too old of a driver or vulkan than it early exits
- Game requires wideLines which Turnip doesn't support
- Game requires 8-bit storage which Turnip doesn't support
- Game requires shaderInt8 which Turnip also doesn't support
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2507-254-g318b311 | x86-64 | Radxa Orion O6 | Radeon Pro W7500 | Works fine | Sonicadvance1 | |
| FEX-2207 | x86-64 | Snapdragon 888 | Adreno 660 | Crashes | Sonicadvance1 | |