Terraria
Revision as of 23:01, 29 December 2025 by Sonicadvance1 (talk | contribs) (Created page with "{{Infobox |steamappid = 105600 |os = Windows, Linux |engine = XNA, FNA |arch = x86-64 |compat = Playable |apptype = Game...")
Terraria

| Storefronts | ||
| Operating Systems | Windows, Linux | |
| Engine | XNA, FNA | |
| Architecture | x86-64 | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | OpenGL, Vulkan, Direct3D 9 |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Significant CPU time invalidating code
The game seems to have some sort of code obfuscation in place that causes significant overhead with FEX's multiblock code handling. Disable multiblock to make the game playable.
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2512-170-gdbd802c | x86-64 | Radxa Orion O6 | Radeon Pro W6400 | Linux build works with caveats | Sonicadvance1 | |