Crash Bandicoot™ N. Sane Trilogy
Revision as of 07:26, 9 February 2024 by Dantheman825 (talk | contribs) (change supported thunks from "Direct3D" to "Vulkan")
Crash Bandicoot™ N. Sane Trilogy

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Vicarious Visions Alchemy | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D | |
| Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2211 | x86-64 | {{{SoC}}} | {{{GPU}}} | Runs with thunks with Direct3D! | Sonicadvance1 | |