TEKKEN 8
Revision as of 03:40, 19 February 2024 by Dantheman825 (talk | contribs) (forgot an "=" next to SoC)
TEKKEN 8

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Unreal Engine 5 | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D | |
| Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
The game has some performance issues
- This game seems to spin-loop for significantly longer on ARM than on an x86 machine
- Issue report Here
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2402 | x86-64 | NVIDIA Orin | Radeon Pro W7500 | Works with thunks | Sonicadvance1 | |