Bayonetta
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Bayonetta

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Platinum Engine | |
| Architecture | x86-32 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D 9 |
Steps to Run
No special instructions
Quirks
Absolutely annihilates x87
In-game the game runs very slowly due to it hammering x87 soft-float operations. In practice hitting more than 70 million soft-float operations per second. It is recommended to enable x87 reduced precision in order to lower overhead.
Unlikely to run full-speed in-game even with reduced precision enabled.
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2506-68-gdbfd7d6 | x86-64 | Radxa Orion O6 | Radeon Pro W7500 | Works fine | Sonicadvance1 | |