MiSide
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MiSide

Storefronts | ||
Operating Systems | Windows | |
Engine | Unity | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Playable | |
Type | Game | |
Render API | Direct3D 11 | |
Supported Thunks | Vulkan |
Steps to Run
No special instructions
Quirks
Broken polygons on hardware that doesn't support AFP
On older ARM platforms that don't support the AFP ARM extension, polygons will be broken. This is easiest to see on that title screen, the character's hair will be shorter than it should be.
This is due to their cloth simulation generating NaNs and they are expecting those to be flushed to zero. See more on the issue tracker.
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2502-131-gb7f58e6 | x86-64 | AArch64 | Radxa Orion O6 | Radeon Pro W7500 | Works fine | Sonicadvance1 |