Monster Hunter: World

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Monster Hunter: World


Steam logo.svg

Operating Systems Windows
Engine MT Framework
Architecture x86-64
CPU Features Used Unknown
Compatibility Playable
Type Game
Render API Direct3D
Supported Thunks Vulkan

Steps to Run

No special instructions



Black screen on boot

The game takes a while to show its first frame. Could be due to vestigial Denuvo initialization code or initializing a bunch of code.

Garbled rendering on Snapdragon

Turnip might have rendering issues if Volumetric rendering is enabled. Disable it in the graphics settings.

Testing Results

This title has been tested on the environments listed below:

Test Entries
Revision Arch of Title Arch of Host SoC GPU Result Tester
FEX-2211 x86-64 AArch64 Snapdragon 888 Adreno 660 Runs Sonicadvance1