Obduction
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Obduction

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Unreal Engine 4 | |
| Architecture | x86-64 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game, Proton | |
| Render API | Direct3D 11 | |
| Tested OS | ⚠️ arm64ec WINE-Proton |
Steps to Run
No special instructions
Quirks
Needs EVMD data for speed
The game has an inlined routine where it is storing 0xFF (presumably to remove alpha?) from uncached GPU buffers. Needs EVMD generated which covers all of these generated inline code snippets. Causes the game to stall when pressing spacebar to take an in-game picture. This occurs even on x86 devices! There's no real fix here, disabling TSO emulation will have a bunch of stalling as well.
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |