Obduction

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Obduction
library_600x900.jpg


Storefronts

Steam logo.svg

Operating Systems Windows
Engine Unreal Engine 4
Architecture x86-64
CPU Features Used Unknown
Compatibility Playable
Type Game, Proton
Render API Direct3D 11
Tested OS ⚠️ arm64ec WINE-Proton

Steps to Run

No special instructions

Quirks

Needs EVMD data for speed

The game has an inlined routine where it is storing 0xFF (presumably to remove alpha?) from uncached GPU buffers. Needs EVMD generated which covers all of these generated inline code snippets. Causes the game to stall when pressing spacebar to take an in-game picture. This occurs even on x86 devices! There's no real fix here, disabling TSO emulation will have a bunch of stalling as well.

Problems/Workarounds

Testing Results

This title has been tested on the environments listed below:

Test Entries
Revision Arch of Title SoC GPU Result Tester