Difference between revisions of "Tom Clancy's Splinter Cell"
		
		
		
		
		
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Latest revision as of 07:07, 10 July 2024
Tom Clancy's Splinter Cell

| Storefronts | ||
| Operating Systems | Windows | |
| Engine | Unreal Engine 2 | |
| Architecture | x86-32 | |
| CPU Features Used | Unknown | |
| Compatibility | Playable | |
| Type | Game | |
| Render API | Direct3D 8 | 
Steps to Run
No special instructions
Quirks
X87 Reduced precision breaks character animation
Use full precision x87 emulation in order to get correct character animation.
Problems/Workarounds
Testing Results
This title has been tested on the environments listed below:
| Test Entries | ||||||
|---|---|---|---|---|---|---|
| Revision | Arch of Title | SoC | GPU | Result | Tester | |
| FEX-2407 | x86-64 | NVIDIA Orin | Radeon Pro W7500 | Works fine | Sonicadvance1 | |