Difference between revisions of "Detroit: Become Human"
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Dantheman825 (talk | contribs) m (move back testing results back to default templates & update the testing/entry copypaste) |
Dantheman825 (talk | contribs) (Thunking issue on RADV was fixed, removing from quirks) |
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== Quirks == | == Quirks == | ||
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== Problems/Workarounds == | == Problems/Workarounds == | ||
=== Game currently doesn't run on Turnip === | === Game currently doesn't run on Turnip === |
Latest revision as of 07:30, 15 March 2024
Detroit: Become Human
Storefronts | ||
Operating Systems | Windows | |
Architecture | x86-64 | |
CPU Features Used | Unknown | |
Compatibility | Crashes | |
Type | Game | |
Render API | Vulkan |
Steps to Run
No special instructions
Quirks
Problems/Workarounds
Game currently doesn't run on Turnip
- Detroit Become Human hits a bug in Turnip, causing it to sit at a blank screen and slowly fill up system memory
- This is likely a shader compilation issue (See here)
Testing Results
This title has been tested on the environments listed below:
Test Entries | ||||||
---|---|---|---|---|---|---|
Revision | Arch of Title | Arch of Host | SoC | GPU | Result | Tester |
FEX-2402-14-g5769ffb | x86-64 | AArch64 | Snapdragon 8cx Gen 3 | Adreno 690 | Does not work yet | Dantheman825 |